A little Bit About Me
In the beginning... I was nowhere to be found. Quite some time later, I made an appearance; I'll spare you the details. Some time after that, I graduated from the Art Institute of Seattle with a degree in Graphic Design and Illustration. Shortly thereafter, I found myself at the newly formed Monolith Productions painting cat pirates and learning 3d on the job. A technical mindset and the confidence of a Jack of All Trades allowed me to thrive from project to project, picking up new skills as I went along. I found a facility for making icons, crafting UIs and giving scientists sex changes. I also dabbled a bit in animation; both 2d and 3d. Due to a high tolerance for both shame and bruising, I found myself suited up in Lycra and covered in reflective wooden spheres, serving as motion capture actor on a variety of Monolith's early games. This was both fun and painful and made use of all those years of watching Steve Austin as the Six Million Dollar Man.
Seven years into my relationship with Monolith, an opportunity to help start up a new game company presented itself. I was soon a founding member of Sandlot Games, breaking into the Casual Games industry and learning all about how to be an Art Director with local and decidedly non-local art teams. We helped create a couple of award winning games and began to establish ourselves as a major studio in the industry. Most Recently, I've been serving iWin as an Art Director and Art Lead, helping to start up their now-closed Seattle Studio. We were focused on creating everything from downloadable casual games to social games. The amount of prototypes and proposals we were tasked with creating is dizzying. During my time there, I had many excellent opportunities to refine my managerial and organizational skills as I've lead art teams consisting of several external art houses and contractors.
When not working on games, I like to mess around in oils, watercolors & Gouache, as well as sculpy.